Overview: Robin's a very technical character. He/She's is the slowest walker/runner in the game, but makes up for it with magic. He/She depends on setting up Arcfire and Arcthunder traps and slapping his/her opponent with the Levin Sword at every available chance.
Jabs- Robin's Elwind (speed) jab has high knockback and can kill around 120%. Don't use it too much because you'll drain your recovery. Robin's 1-2-3 jab uses your fire tome. I try to use this one more to keep the Elwind jab from staling out. You'll also drop your fire tome earlier, and if you catch it, yay quick damage.
Tilts- I haven't found a good use for up tilt. Hit box on that is weird. Maybe to scare someone coming down from above? Things don't end well for me when I try using it. Side tilt is good for spacing and down tilt comes out fast. I remember hearing somewhere that down tilts beat dash attacks, so wave this around if your opponent keeps dashing at you.
Smashes- Robin can use his/her levin sword 8 times before he/she drops it. Once he/she drops it, you can still smash with the bronze sword, but it won't deal as much damage. All of his/her smash attacks are very powerful with the levin sword (15-16% uncharged). If you snag someone with Arcfire or Arcthunder, you can L-cancel into an up smash for a KO (I usually just f-air, but it's up to you). Down smash covers Robin's front with the sword and Robin's back with the sparks. The back hitbox is visibly smaller. Try to hit with the front if you can since it kills earlier, but the back is deceptively strong as well.
Items- Inspired by Fire Emblem's combat system, Robin's tomes and levin sword can only be used a certain number of times until he/she drops them. They will begin to flash when they only have 25% of their uses left.
Uses
Thunder has an "HP" of 20. Knowing this...
Thunder: 1HP
Elthunder: 3HP
Arcthunder: 5HP
Thoron: 7HP
NOTE: Robin can use any variation of Thoron as long as he/she has at least 1 Thunder HP remaining. So if he/she has 2HP left, he/she can use Thoron, but will discard the tome afterwards.
Arcfire: 6 uses
Elwind: 9 recoveries or 7 speed jabs
Noseferatu: 4 uses
Levin Sword: 8 uses
Application
Once Robin drops his/her tome or levin sword, he/she can catch it and throw it at the opponent.
Tomes deal 18% when thrown and 9% when dropped and can kill as early as 125% in the middle of the stage and 110% at the edge.
The Levin Sword deals 15% when thrown and 8% when dropped and can kill as early as 135% in the middle of the stage and 110% at the edge.
Recovery Times
Thunder:10 seconds
Arcfire: 10 seconds
Elwind: 8 seconds
Nosferatu: 40 seconds
Levin Sword: 8 seconds (perhaps longer)
SPECIALS
Thunder- Deals 4%. Is the fastest variation. Use against an aggressive opponent to create some breathing room.
Elthunder- Deals 10% An electric ball, slower than thunder, but more powerful. Use it to rack up damage, chip away at opponent, catch them off guard.
Arcthunder- Deals 10% Traps opponent for about a seconds. This is enough time to rush in and grab, Nosferatu, smash, or f-air them. Also has high knockback and can kill at 140% at the edge of the stage.
Thoron- Deals 10% or 15% if you hold down the button. Very fast and reaches across the entire stage. Use it to snipe at campy opponents, rack up damage. Careful though, it can get predictable and be reflected. DONT USE THIS OFFSTAGE. YOU WONT BE ABLE TO RECOVER.
Arcfire- Robin's safety blanket. Erects a pillar of fire for protection and combos. Like PK fire, it holds you opponent in place, allowing you to combo into a jumping Arcfire, Nosferatu, and f-airs. Can be a kill combo.
Elwind- Try not to use this for anything but recovery. The first hit has a meteor effect, sending your opponent straight down if you hit at the beginning of the animation. If you're feeling especially daring, drop down and go for it. It IS his/her safer meteor. Good vertical and horizontal recovery, but is predictable.
Nosferatu- Deals damage and heals you in the process. Effects intensify if you hold down the button. Use it for punishes and try to catch them after an Arcfire or Arcthunder. I like to jump to scare them into shielding and nail them with this. Shields don't work on command grabs LOL. Also, if you want the kill really bad, just use this four times and throw the tome at them.
Aerials-
If you input the command for a smash attack while in the air, Robin will take out his/her Levin Sword and use it in the aerial attack. Also, if he/she had the Levin Sword in hand before he/she jumped in the air, he/she will use it in the aerial attack. They are all super strong. Especially B-air. B-air kills at like 120%. D-air has a meteor effect, but I never go for it.
Throws-
ROBIN'S DOWN THROW GOT BUFFED. And now, he/she can actually combo off of it. Down throw combos into down smash, forward smash, Arcthunder, and f-tilt (BUT WHY WOULD YOU GO FOR F TILT). Combos into f-air and u-air at higher percents for the kill.
Up throw is meh. Back throw kills. FORWARD THROW SOMETIMES COMBOS INTO THORON ON SOME CHARACTERS LOLOLOLOL. not guaranteed tho.
Personal Tips:
If you're charging thunder while falling in the air, you can roll away once you touch the ground. You can also B reverse it in the air to change momentum.
Arcfire is the best move you have. It forces your opponent to shield, roll, jump over, or get caught in the fire. If they do get caught, yay free combo. If they don't, at least you stopped their onslaught. Make sure they are about mid distance away when you use it or else the fire will go over their head and you'll get punished.
If you're high and trying to recover, throw an Arcfire onstage to keep them from bothering you, and then recover low with Elwind.
If you notice that your opponent is Shield-happy, read and give them a Nosferatu.
Your grab range is horrible. Dash and pivot grab improves it slightly. Shield grabbing is meh.
Nice Combos:
Down throw-> Down Smash
Down throw -> U-air
Down throw -> F-air
Down throw -> Jab Combo
Arcfire/Arcthunder -> Nosferatu
Grab->Down throw -> Arcthunder -> Grab -> Down throw -> Down smash
Jumping Arcfire-> Arcfire -> F-air
FORWARD THROW-> THORON (VERY SKETCHY)
So that's all I can think of for now. Let me know if you guys have Robin tips you want to share in the comments! I hope this helped you.
~Grand
Tilts- I haven't found a good use for up tilt. Hit box on that is weird. Maybe to scare someone coming down from above? Things don't end well for me when I try using it. Side tilt is good for spacing and down tilt comes out fast. I remember hearing somewhere that down tilts beat dash attacks, so wave this around if your opponent keeps dashing at you.
Smashes- Robin can use his/her levin sword 8 times before he/she drops it. Once he/she drops it, you can still smash with the bronze sword, but it won't deal as much damage. All of his/her smash attacks are very powerful with the levin sword (15-16% uncharged). If you snag someone with Arcfire or Arcthunder, you can L-cancel into an up smash for a KO (I usually just f-air, but it's up to you). Down smash covers Robin's front with the sword and Robin's back with the sparks. The back hitbox is visibly smaller. Try to hit with the front if you can since it kills earlier, but the back is deceptively strong as well.
Items- Inspired by Fire Emblem's combat system, Robin's tomes and levin sword can only be used a certain number of times until he/she drops them. They will begin to flash when they only have 25% of their uses left.
Uses
Thunder has an "HP" of 20. Knowing this...
Thunder: 1HP
Elthunder: 3HP
Arcthunder: 5HP
Thoron: 7HP
NOTE: Robin can use any variation of Thoron as long as he/she has at least 1 Thunder HP remaining. So if he/she has 2HP left, he/she can use Thoron, but will discard the tome afterwards.
Arcfire: 6 uses
Elwind: 9 recoveries or 7 speed jabs
Noseferatu: 4 uses
Levin Sword: 8 uses
Application
Once Robin drops his/her tome or levin sword, he/she can catch it and throw it at the opponent.
Tomes deal 18% when thrown and 9% when dropped and can kill as early as 125% in the middle of the stage and 110% at the edge.
The Levin Sword deals 15% when thrown and 8% when dropped and can kill as early as 135% in the middle of the stage and 110% at the edge.
Recovery Times
Thunder:10 seconds
Arcfire: 10 seconds
Elwind: 8 seconds
Nosferatu: 40 seconds
Levin Sword: 8 seconds (perhaps longer)
SPECIALS
Thunder- Deals 4%. Is the fastest variation. Use against an aggressive opponent to create some breathing room.
Elthunder- Deals 10% An electric ball, slower than thunder, but more powerful. Use it to rack up damage, chip away at opponent, catch them off guard.
Arcthunder- Deals 10% Traps opponent for about a seconds. This is enough time to rush in and grab, Nosferatu, smash, or f-air them. Also has high knockback and can kill at 140% at the edge of the stage.
Thoron- Deals 10% or 15% if you hold down the button. Very fast and reaches across the entire stage. Use it to snipe at campy opponents, rack up damage. Careful though, it can get predictable and be reflected. DONT USE THIS OFFSTAGE. YOU WONT BE ABLE TO RECOVER.
Arcfire- Robin's safety blanket. Erects a pillar of fire for protection and combos. Like PK fire, it holds you opponent in place, allowing you to combo into a jumping Arcfire, Nosferatu, and f-airs. Can be a kill combo.
Elwind- Try not to use this for anything but recovery. The first hit has a meteor effect, sending your opponent straight down if you hit at the beginning of the animation. If you're feeling especially daring, drop down and go for it. It IS his/her safer meteor. Good vertical and horizontal recovery, but is predictable.
Nosferatu- Deals damage and heals you in the process. Effects intensify if you hold down the button. Use it for punishes and try to catch them after an Arcfire or Arcthunder. I like to jump to scare them into shielding and nail them with this. Shields don't work on command grabs LOL. Also, if you want the kill really bad, just use this four times and throw the tome at them.
Aerials-
If you input the command for a smash attack while in the air, Robin will take out his/her Levin Sword and use it in the aerial attack. Also, if he/she had the Levin Sword in hand before he/she jumped in the air, he/she will use it in the aerial attack. They are all super strong. Especially B-air. B-air kills at like 120%. D-air has a meteor effect, but I never go for it.
Throws-
ROBIN'S DOWN THROW GOT BUFFED. And now, he/she can actually combo off of it. Down throw combos into down smash, forward smash, Arcthunder, and f-tilt (BUT WHY WOULD YOU GO FOR F TILT). Combos into f-air and u-air at higher percents for the kill.
Up throw is meh. Back throw kills. FORWARD THROW SOMETIMES COMBOS INTO THORON ON SOME CHARACTERS LOLOLOLOL. not guaranteed tho.
Personal Tips:
If you're charging thunder while falling in the air, you can roll away once you touch the ground. You can also B reverse it in the air to change momentum.
Arcfire is the best move you have. It forces your opponent to shield, roll, jump over, or get caught in the fire. If they do get caught, yay free combo. If they don't, at least you stopped their onslaught. Make sure they are about mid distance away when you use it or else the fire will go over their head and you'll get punished.
If you're high and trying to recover, throw an Arcfire onstage to keep them from bothering you, and then recover low with Elwind.
If you notice that your opponent is Shield-happy, read and give them a Nosferatu.
Your grab range is horrible. Dash and pivot grab improves it slightly. Shield grabbing is meh.
Nice Combos:
Down throw-> Down Smash
Down throw -> U-air
Down throw -> F-air
Down throw -> Jab Combo
Arcfire/Arcthunder -> Nosferatu
Grab->Down throw -> Arcthunder -> Grab -> Down throw -> Down smash
Jumping Arcfire-> Arcfire -> F-air
FORWARD THROW-> THORON (VERY SKETCHY)
So that's all I can think of for now. Let me know if you guys have Robin tips you want to share in the comments! I hope this helped you.
~Grand
May I just say that the 6th combo does like 35% if done correctly it's a really good combo. Use it at low percentage though because knockback.
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